DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. "Forget all your naval options and spam submarines" - Sun Tzu. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. . ago. If screening ever hits 90% or less the torpedo cruisers will stomp stuff. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. My last heavy cost 16 production. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. Improved vanilla technology icons. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. [41]Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. this guide focuses mainly on the hoi4 surface fleet. Constructing a HoI4 Germany Guide. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). Light cruisers can still work on their own w/o MTG, but they cost a lot compared to destroyers and you can't use the designer to make them cheaper. Doctrines and such is also important. In this video I look over the potential new naval meta. The Ai cannot handle it. You are not detecting subs better with tactical bombers. #13. This game takes the civ test I did for this video: and turns it. But you can't hit Screens with submarines. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. If the enemy has greater weight of ships than you can bring to bear, you’ll need to sink some of them or chase them away. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. EpicSos • 4 yr. Bren Mk. The other type of DD has a single gun and around 120 torpedo attack, usually 3 sets of launchers. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. You also really want to over screen your capitals in the main death stack, if you leave them at exactly their on-paper screening, the instant you take a positioning penalty or lose a single destroyer you'll start to lose screening efficiency. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Heavy tank destroyer variants will maximize these to stats in a single brigade. 68 Badges. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. Try to dominate Dutch trade. DP guns on CL. M8oMyN8o. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. Finally, use destroyers for your torpedo attackers. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. It is cheap to produce, so I quickly produce enough to fit all my motorised, mechanised and tank divisons with one battalion each. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. Kill everything. You can put groups of DDs on Invasion support to have them tag along with the troop transports. I typically just spam medium tanks and use them. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. Light Cruiser Spam. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. Please remember this video is not the be all end all, a. Only 200 naval bombers can take part in a. A place to share content, ask questions and/or talk about the grand strategy game… Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. 2. This still sucks so hard compared to submarines. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. Cold War: Iron Curtain is supported and in active development. You should always add exactly one float plane catapult to all of your capitals. This video gives a basic explanation of destroyers, their possible applications & relevant templates. A single Naval Yard outputs 2. I hope that you give me an up-to-date avice upon fleet composition and ship builds. I & ML 3 inch mortar. This ensures that your width and org are still on track. Heavy Battery II. Created by The WarSimmer. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. All 4 of these things buff the AA defense. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. Spam submarines hard and do most of the fighting on ground and air. Cruiser Hull: 2. I also play grand strategy games badly on Youtube. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. 2 inch Mortar. 4x. New comments cannot be posted and votes cannot be cast. 12mpg with 10 gallons is 120. Whenever you get air superiority spam nukes. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. Never used tank destroyers, since the AI seems to love infantry and little else. Target cost is in the 10-12k range. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. Why does the AI spam planes so much, i mean UK and Fra. @EmhaN In the tank designer, look at the upper left side. I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. In an infantry divisions org is not a problem. Torpedoes are OP right now. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. if you spam these torpedo destroyer as your. The purpose of infantry is to defend. I would say subs are the most OP. There is no point in adding more than three main batteries. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. For the record, my play style is usually just spamming naval mines because that's all I understand. And as a Minor that is a problem. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. Light Cruiser Battery is the most efficient source of light attack, fill up all slots with it. Join my discord:. Fire Control 0. Also use some heavy cruisers built to kill screens too. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). If you really want to go with navy stuff go with Base Strike. This is from a livestream I did on twitch on Thursday last week. Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. destroyers also get one shot by p. If you can afford artillery, give it everyone. 4. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. Added focus tree toggles for Estonia, Latvia, and Lithuania. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. CryptoIt means you only try to hold, in contrast to normal Russia which stresses tanks. Twitch. Lets look at some IRL examples. Fleet composition and ship build advice. If they hit 0 manpower before you you win. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Last time I played I used the battlegroup of 12 BB, 12 CL, and 36 DD. An updated, searchable list of HOI4 equipment names to cheat codes conversions. "Forget all your naval options and spam submarines" - Sun Tzu. Ship Design. Hull count + speed is all you’re really looking for if you go roaches. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. I alternate between those two, recruiting. The way naval hit probabilities work in hoi4, it's a reasonable concept. Jump to latest Follow Reply. You want to maximize soft attack. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. #2: Surface detection and speed are key. Passive Sonar. Have naval bombers over all air zones in the Mediterranean. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. Surface detection +5. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. this is good but don't spam these as screens. Business, Economics, and Finance. Strat bombers and heavy tank divisions. Take out Japan from China to generate war score, then land in Japan, its all take just 6 months to finish off Japan and annex all China+Japan(if Japan defeated China). 1% of largest communities on Reddit. 2 minelaying power per sub, to make it about 225 IC per minelaying power, at the same time that you would get aerial minelaying, with less tech required. 25 and 37. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. 366K subscribers in the hoi4 community. ago. #3: Because of the (DD/AirCraft) Threat your build should be as follows. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. a tragedy that will halt Japan for the rest of the game. Bad news: at 30%. Remove armor, that lets you reduce engine. DDs sunk the opposing DDs too slow and gave the BBs and CVs a lot of time to do damage to your DDs. Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. It’s been awhile since I played and idk. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. DD and Naval Bomber spam. New Player Tutorials. It does not change tanks' stats. k. 366K subscribers in the hoi4 community. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. Each support company weighs 0. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Go to hoi4 r/hoi4 • by. Replace some of Template 2's medium battalions with lights. 3: The 40 width Heavy Tank Destroyer. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. Set the fleet to convoy raid mission with: split. Electronic Mechanic Engineering. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. The single depth charge slot in the upgraded destroyer model should be enough to deal with any submarines. Go to hoi4 r/hoi4 • by. Yeah it can be. Good light cruisers are excellent uses of. Your 3 naval bases ain't worth the effort to build even a destroyer. CL spam is beyond stpuidly effective. There are essentially two metas. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. xoldfashionedx Research Scientist • 5 yr. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. 20~ CLs cleared the entire US Atlantic fleet. " Upgrade the things you want to upgrade and save it. . Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. Exploring the testing I have done to establish the best ships for surface combat. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. All navies in HOI4 start with navies with almost no AA defenses. I just naval bomb it out of the water without much effort. Nobody mentioned the obvious: upgrade the ships with AA. infantry for organization 17w. They are sitting ducks unless you upgrade them. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well-built battlefleets with embarrassing ease. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). Creating a task force composition will also activate automatic reinforcements. DD and Naval Bomber spam. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. The combination of speed and visibility make your ships much more difficult to hit. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Your actual aircraft are the worst of three. Mod replace tech icons in armor, air and infantry tab for more "realistic" and "historical" planes, tanks, infantry weapons and equipment etc. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. Destroyer spam is the old meta. Medium battery vs light battery. Go to hoi4 r/hoi4. Go to hoi4 r/hoi4 • by. there is 3 important modules to a good spam destroyer design. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. In this video I look over the potential new naval meta. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. So compare that to aircraft. 251 votes, 30 comments. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Main battle tanks are useful as well to get tanks out in the field quickly, but I have to use army exp to upgrade them which one is a more viable option? Thx in advance. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. These things kill screens faster than convoys. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. The cruisers kill enemy screen ships. D. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys. Tanicius. Colosso95. I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). The Ai cannot handle it. Question about the Naval Meta . Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. 379K subscribers in the hoi4 community. 2 inch Mortar. Paradox needs to really study themselves some actual military history. ago. a. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. I have a feeling it will get crushed by a large stack or by naval bombers. But in general, which is superior. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. A. Having a ton of navs basically guarantees you’ll win. Created by Freezer. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. 800 Tacs and 1200 CAS will literally wreck them. Air Roach is generally considered stronger. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. 363K subscribers in the hoi4 community. It's the meta for a reason. 1 piercing as well as slowing down the max speed. Your armor won't help you at all there. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. View community ranking In the Top 1% of largest communities on Reddit. Only. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. -Super Battleship / Carrier style. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. ago. Destroyer II. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. and just spam subs and maybe destroyers to get naval superiority. ago. Spam naval bombers, bait AI doing patrols with your fleet in contested region within range of bombers. I transform Royal navy C/D/E class cruisers into glorious murder-screens. CowboyRonin. If you must build ships, just mass light cruisers/destroyers and a few subs. Turn Expert AI on at a minimum. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. This is because ships that can't hit other ships will run. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. This video gives a basic explanation of destroyers, their possible applications & relevant templates. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. Infantry can also be upgraded to the point where they can handle. SPArty has Piercing near 0 and a TD has A LOT. k. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. Light Attack Destroyer Spam. Their sole job is to find enemies for your strike fleet, so keep your strike fleet. Get trade interdiction doctrine (left side), night fighting spirit, an admiral with Bold and Concealment Expert as well as making sure you always have plenty of oil. The development of the torpedo gave rise to the Jeune École doctrine, which held. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. Go to hoi4 r/hoi4 • by. I don't have access to the specifics right now but a great. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. 3 BCs are the minimum to reliably take on the outer defense fleets and then slowly work your way in to closer to larger enemy formations. Torpedo cruiser. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. New comments cannot be posted and votes cannot be cast. If air isn't an issue then it's between all main guns and dual torpedoes. r/hoi4. It does not change anything else. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. And of course the piercing. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. You need to have air superiority (wiki says 70% but I could have sworn it’s 75%) in all the air zones in the unit’s flight path. Report. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. 792 votes, 42 comments. Line artillery: Infantry speed soft attack boost. Best Naval doctrine is spamming naval bombers. As for navy, BBs should go together, CVs can use some damage sponges like CAs or BCs, but usually only up to 4 in number of CVs and capitals per fleet, fill the rest with screens at least 4 times in number of total number of. May 28, 2010 15. You don’t need lots of torpedo destroyers. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. Maybe tanks can help too idk. Submarine Spam, destroyer spam it just doesn't work. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. 4 Mp/HP, and ~3. Without Armor, hardness is not necessary. have 10k planes in 1939. This can be attached to your patrol screen fleet for max convoy and sub destruction. It's a luxury problem but it can save a lot of unnecessary work, though. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. ago. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. It's probably not the most effective, but it works in a pinch. I’d make your whole top row just a standard light cruiser battery, and the bottom left module too. arty for soft attack 21w. HOI4 Special: Subs with snorkels, lots of Naval bombers. This thread is archived New comments cannot be posted and votes cannot be cast. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. Put the surface fleet on strike force in the english channel. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. r/hoi4. Discord! me on Patreon! me on Twitter:. Lots and lots of mines. My patrols rather rapidly depleted the Japanese stock of DDs and submarines. This page was last edited on 25 December 2016, at 08:31. Tank destroyers are worth it situationaly on multiplayer games only. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. I'd say they are just fine. They'll do the bulk of your ship damage for the first year or so. This is a very heavy assult infantry tenplate. Ardent scored one hit with her 4. Let me explain. They just released their update to be compatible with BBA. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. More speed and lower visibility is always good. for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. I routinely set 15 CLs on seek and destroy. Destroyers: Best Engine, Any Torpedo, Radar. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. The cruisers kill enemy screen ships. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just.